- เครดิต
- 4
- ความรู้
-
- เงิน $
-
- ความดี
-
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new PlayerText:Textdraw0;
new PlayerText:Textdraw1;
new PlayerText:Textdraw2;
new PlayerText:Textdraw3;
new PlayerText:Textdraw4;
new PlayerText:Textdraw5;
public OnPlayerConnect(playerid)
{
Textdraw0 = CreatePlayerTextDraw(playerid,0.000000, 0.000000, "BACKGROUND --- TOP");
PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
PlayerTextDrawFont(playerid,Textdraw0, 1);
PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 14.000000);
PlayerTextDrawColor(playerid,Textdraw0, 255);
PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
PlayerTextDrawUseBox(playerid,Textdraw0, 1);
PlayerTextDrawBoxColor(playerid,Textdraw0, 255);
PlayerTextDrawTextSize(playerid,Textdraw0, 650.000000, 30.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);
Textdraw1 = CreatePlayerTextDraw(playerid,-197.000000, 113.000000, "BACKGROUND --- Middle");
PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
PlayerTextDrawFont(playerid,Textdraw1, 3);
PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw1, 16777215);
PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
PlayerTextDrawUseBox(playerid,Textdraw1, 1);
PlayerTextDrawBoxColor(playerid,Textdraw1, 16777215);
PlayerTextDrawTextSize(playerid,Textdraw1, 660.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);
Textdraw2 = CreatePlayerTextDraw(playerid,310.000000, 20.000000, "New City");
PlayerTextDrawAlignment(playerid,Textdraw2, 2);
PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
PlayerTextDrawFont(playerid,Textdraw2, 1);
PlayerTextDrawLetterSize(playerid,Textdraw2, 0.910000, 5.099999);
PlayerTextDrawColor(playerid,Textdraw2, 881831423);
PlayerTextDrawSetOutline(playerid,Textdraw2, 0);
PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
PlayerTextDrawSetShadow(playerid,Textdraw2, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);
Textdraw3 = CreatePlayerTextDraw(playerid,310.000000, 66.000000, "Roleplay");
PlayerTextDrawAlignment(playerid,Textdraw3, 2);
PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);
PlayerTextDrawFont(playerid,Textdraw3, 1);
PlayerTextDrawLetterSize(playerid,Textdraw3, 0.610000, 3.099999);
PlayerTextDrawColor(playerid,Textdraw3, -1);
PlayerTextDrawSetOutline(playerid,Textdraw3, 0);
PlayerTextDrawSetProportional(playerid,Textdraw3, 1);
PlayerTextDrawSetShadow(playerid,Textdraw3, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw3, 0);
Textdraw4 = CreatePlayerTextDraw(playerid,0.000000, 324.000000, "BACKGROUND --- BOTTOM");
PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);
PlayerTextDrawFont(playerid,Textdraw4, 1);
PlayerTextDrawLetterSize(playerid,Textdraw4, 0.500000, 14.000000);
PlayerTextDrawColor(playerid,Textdraw4, 255);
PlayerTextDrawSetOutline(playerid,Textdraw4, 0);
PlayerTextDrawSetProportional(playerid,Textdraw4, 1);
PlayerTextDrawSetShadow(playerid,Textdraw4, 1);
PlayerTextDrawUseBox(playerid,Textdraw4, 1);
PlayerTextDrawBoxColor(playerid,Textdraw4, 255);
PlayerTextDrawTextSize(playerid,Textdraw4, 650.000000, 30.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw4, 0);
Textdraw5 = CreatePlayerTextDraw(playerid,-197.000000, 329.000000, "BACKGROUND --- Middle");
PlayerTextDrawBackgroundColor(playerid,Textdraw5, 255);
PlayerTextDrawFont(playerid,Textdraw5, 3);
PlayerTextDrawLetterSize(playerid,Textdraw5, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw5, 16777215);
PlayerTextDrawSetOutline(playerid,Textdraw5, 0);
PlayerTextDrawSetProportional(playerid,Textdraw5, 1);
PlayerTextDrawSetShadow(playerid,Textdraw5, 1);
PlayerTextDrawUseBox(playerid,Textdraw5, 1);
PlayerTextDrawBoxColor(playerid,Textdraw5, 16777215);
PlayerTextDrawTextSize(playerid,Textdraw5, 660.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw5, 0);
PlayerTextDrawShow(playerid, Textdraw0);
PlayerTextDrawShow(playerid, Textdraw1);
PlayerTextDrawShow(playerid, Textdraw2);
PlayerTextDrawShow(playerid, Textdraw3);
PlayerTextDrawShow(playerid, Textdraw4);
PlayerTextDrawShow(playerid, Textdraw5);
} |
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