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เครดิต6782ความรู้ เงิน $  ความดี  
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| //[ออกแก๊ง/รัฐ]/// forward IsAGangMember2(playerid);
 forward IsAService(playerid);
 forward IsACop2(playerid);
 //------------///
 
 //----------------------------------[Quitgang & faction]--------------------------------------public IsAService(playerid){
 if(IsPlayerConnected(playerid))
 {
 new member = PlayerInfo[playerid][pMember];
 if(member==9 || member==10 || member==11)
 {
 return 1;
 }
 }
 return 0;
 }
 public IsACop2(playerid)
 {
 if(IsPlayerConnected(playerid))
 {
 new member = PlayerInfo[playerid][pMember];
 if(member==1 || member==2 || member==3 || member==4 || member==7 || member==19 || member==27 || member==28|| member==29)
 {
 return 1;
 }
 }
 return 0;
 }
 public IsAGangMember2(playerid)
 {
 if(IsPlayerConnected(playerid))
 {
 new member = PlayerInfo[playerid][pMember];
 if(member==5 || member==6 || member==8 || member==12 || member==13 || member==14|| member==15 || member==16 || member==17 || member==18 || member==20 || member==21 || member==22 || member==23 || member==24 || member==25 || member==26 || member==28)
 {
 return 1;
 }
 }
 return 0;
 }
if(strcmp(cmd, "/quitgang", true) == 0)
 {
 if(IsPlayerConnected(playerid))
 {
 if (IsAGangMember2(playerid) || IsAService(playerid))
 {
 format(string, sizeof(string), "* คุณได้ออกจากแก๊งแล้ว !");
 SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "* คุณกลายเป็นคนธรรมดาอีกครั้ง !");
 gTeam[playerid] = 3;
 PlayerInfo[playerid][pTeam] = 3;
 PlayerInfo[playerid][pMember] = 0;
 PlayerInfo[playerid][pRank] = 0;
 PlayerInfo[playerid][pChar] = 0;
 new rand = random(sizeof(CIV));
 SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
 PlayerInfo[playerid][pModel] = CIV[rand];
 MedicBill[playerid] = 0;
 SpawnPlayer(playerid);
 }
 else
 {
 SendClientMessage(playerid, COLOR_GRAD1, "คุณไม่สามารถออกแก๊งได้เพราะคุณไม่มีแก๊ง  !");
 return 1;
 }
 }
 return 1;
 }
 
 Credit : Streetback      if(strcmp(cmd, "/quitfaction", true) == 0){
 if(IsPlayerConnected(playerid))
 {
 if (IsACop2(playerid))
 {
 format(string, sizeof(string), "* คุณได้ออกจากเจ้าหน้าที่แล้ว !");
 SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "* คุณกลับเป็นคนธรรมดาอีกครั้ง !");
 gTeam[playerid] = 3;
 PlayerInfo[playerid][pTeam] = 3;
 PlayerInfo[playerid][pMember] = 0;
 PlayerInfo[playerid][pRank] = 0;
 PlayerInfo[playerid][pChar] = 0;
 new rand = random(sizeof(CIV));
 SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
 PlayerInfo[playerid][pModel] = CIV[rand];
 MedicBill[playerid] = 0;
 SpawnPlayer(playerid);
 }
 else
 {
 SendClientMessage(playerid, COLOR_GRAD1, "คุณไม่สามารถออกได้เพราะคุณไม่ใช่เจ้าหน้าที่  !");
 return 1;
 }
 }
 return 1;
 }
 
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