| if(dialogid == star) {
 if(response)
 {
 switch(listitem)
 {
 case 0:
 {
 SetPlayerAttachedObject(playerid, 0, 18649, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 case 1:
 {
 SetPlayerAttachedObject(playerid, 0, 18650, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 case 2:
 {
 SetPlayerAttachedObject(playerid, 0, 18648, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 case 3:
 {
 SetPlayerAttachedObject(playerid, 0, 18647, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 case 4:
 {
 SetPlayerAttachedObject(playerid, 0, 18652, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 case 5:
 {
 SetPlayerAttachedObject(playerid, 0, 18651, 6, 0.07000, 0.03000, 0.80000, 90.000000, 0.000000, 0.000000, 1.3, 0.7, 2.3);
 swords[playerid] = true;
 GivePlayerWeapon(playerid, 8, 1);
 }
 }
 }
 }
 |