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เครดิต4ความรู้ เงิน $  ความดี  
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| new PlayerText:Textdraw0; new PlayerText:Textdraw1;
 new PlayerText:Textdraw2;
 new PlayerText:Textdraw3;
 new PlayerText:Textdraw4;
 new PlayerText:Textdraw5;
 
 public OnPlayerConnect(playerid)
 {
 Textdraw0 = CreatePlayerTextDraw(playerid,0.000000, 0.000000, "BACKGROUND --- TOP");
 PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
 PlayerTextDrawFont(playerid,Textdraw0, 1);
 PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 14.000000);
 PlayerTextDrawColor(playerid,Textdraw0, 255);
 PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
 PlayerTextDrawUseBox(playerid,Textdraw0, 1);
 PlayerTextDrawBoxColor(playerid,Textdraw0, 255);
 PlayerTextDrawTextSize(playerid,Textdraw0, 650.000000, 30.000000);
 PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);
 
 Textdraw1 = CreatePlayerTextDraw(playerid,-197.000000, 113.000000, "BACKGROUND --- Middle");
 PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
 PlayerTextDrawFont(playerid,Textdraw1, 3);
 PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 1.000000);
 PlayerTextDrawColor(playerid,Textdraw1, 16777215);
 PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
 PlayerTextDrawUseBox(playerid,Textdraw1, 1);
 PlayerTextDrawBoxColor(playerid,Textdraw1, 16777215);
 PlayerTextDrawTextSize(playerid,Textdraw1, 660.000000, 0.000000);
 PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);
 
 Textdraw2 = CreatePlayerTextDraw(playerid,310.000000, 20.000000, "New City");
 PlayerTextDrawAlignment(playerid,Textdraw2, 2);
 PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
 PlayerTextDrawFont(playerid,Textdraw2, 1);
 PlayerTextDrawLetterSize(playerid,Textdraw2, 0.910000, 5.099999);
 PlayerTextDrawColor(playerid,Textdraw2, 881831423);
 PlayerTextDrawSetOutline(playerid,Textdraw2, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw2, 1);
 PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);
 
 Textdraw3 = CreatePlayerTextDraw(playerid,310.000000, 66.000000, "Roleplay");
 PlayerTextDrawAlignment(playerid,Textdraw3, 2);
 PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);
 PlayerTextDrawFont(playerid,Textdraw3, 1);
 PlayerTextDrawLetterSize(playerid,Textdraw3, 0.610000, 3.099999);
 PlayerTextDrawColor(playerid,Textdraw3, -1);
 PlayerTextDrawSetOutline(playerid,Textdraw3, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw3, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw3, 1);
 PlayerTextDrawSetSelectable(playerid,Textdraw3, 0);
 
 Textdraw4 = CreatePlayerTextDraw(playerid,0.000000, 324.000000, "BACKGROUND --- BOTTOM");
 PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);
 PlayerTextDrawFont(playerid,Textdraw4, 1);
 PlayerTextDrawLetterSize(playerid,Textdraw4, 0.500000, 14.000000);
 PlayerTextDrawColor(playerid,Textdraw4, 255);
 PlayerTextDrawSetOutline(playerid,Textdraw4, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw4, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw4, 1);
 PlayerTextDrawUseBox(playerid,Textdraw4, 1);
 PlayerTextDrawBoxColor(playerid,Textdraw4, 255);
 PlayerTextDrawTextSize(playerid,Textdraw4, 650.000000, 30.000000);
 PlayerTextDrawSetSelectable(playerid,Textdraw4, 0);
 
 Textdraw5 = CreatePlayerTextDraw(playerid,-197.000000, 329.000000, "BACKGROUND --- Middle");
 PlayerTextDrawBackgroundColor(playerid,Textdraw5, 255);
 PlayerTextDrawFont(playerid,Textdraw5, 3);
 PlayerTextDrawLetterSize(playerid,Textdraw5, 0.500000, 1.000000);
 PlayerTextDrawColor(playerid,Textdraw5, 16777215);
 PlayerTextDrawSetOutline(playerid,Textdraw5, 0);
 PlayerTextDrawSetProportional(playerid,Textdraw5, 1);
 PlayerTextDrawSetShadow(playerid,Textdraw5, 1);
 PlayerTextDrawUseBox(playerid,Textdraw5, 1);
 PlayerTextDrawBoxColor(playerid,Textdraw5, 16777215);
 PlayerTextDrawTextSize(playerid,Textdraw5, 660.000000, 0.000000);
 PlayerTextDrawSetSelectable(playerid,Textdraw5, 0);
 
 PlayerTextDrawShow(playerid, Textdraw0);
 PlayerTextDrawShow(playerid, Textdraw1);
 PlayerTextDrawShow(playerid, Textdraw2);
 PlayerTextDrawShow(playerid, Textdraw3);
 PlayerTextDrawShow(playerid, Textdraw4);
 PlayerTextDrawShow(playerid, Textdraw5);
 }
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